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Unamed Turn Based Strategy Game

2018 - Current

Unity Engine

A single player turn based Strategy RPG made in unity with a focus on in-game editors. Mostly made as a hobby to keep on programming and to explore pathfinding and AI problems

  • Based on Final Fantasy Tactic's style of gameplay.

  • Takes place in a more high-fantasy style setting compared to FFT, where the player controls a party of adventurers.

  • Currently planned to have in-game editors that players can use to easily make custom maps, items, jobs, and quests.

Cross Counter Tactic+

Cross Counter Tactics+

2017-2018

Unity Engine

A continuation of Cross Counter Tactics as a senior solo project focusing on implementing a behavior tree based AI, as well as improving the pathfinding and level editor.

  • Implemented a behavior tree based AI that move and attacks the closest enemy unit.

  • Implemented debug visualization and information for the AI

  • Upgraded the 2.5D tile environment to a 3D tile environment, allowing units to be above or below structures like bridges.

  • Added functionality to the level editor to allow for the placement and serialization of the floating tiles.

  • Various UI/UX improvements.

Cross Counter Tactic

Cross Counter Tactics

2016-2017

Unity Engine

A 2.5D Turn based Strategy Game where two players pick their teams and fight on a battlefield that can be customized with the in-game level editor.

Team of 5.

Role: Producer, Menu Programmer

  • Implemented the Main Menu as well as the Pause Menu.

  • Made sure the game met the minimum requirements by implementing them or allocating tasks to team members.

  • Handled the documentation and design write ups.

  • Created and tested the installer.

  • Tested for and fixed any bugs or glitches.

Tethers

Tethers

2015-2016

Custom C++ Engine

A top down dungeon crawler where the players only weapon is a tether launcher, connecting two objects together and pulling them together at high speeds.

Team of 5.

Role: Graphics, Menu Programmer

  • Used OpenGL to render graphics to the screen as well as display debug draw for hit boxes as well as direction of movement and velocity.

  • Implemented the Pause Menu and functionality of the Options menu.

  • Handled the documentation and design write ups.

  • Created and tested the installer.

  • Tested for and fixed any bugs or glitches.

Action Game OpenGL graphics and debug dr

Close Your Eyes

Close Your Eyes

2014

Custom C Engine

Puzzle-platformer where you obscure your vision to manipulate your environment and overcome obstacles.

Nominated IndieCade 2014 Finalist

Team of 4.

Role: Artist, Programmer

  • Designed the main character and enemies.

  • Drew all the art assets for the game.

  • Implemented a few of the Visual Effects for the enemies.

©2019 by Kazutoyo Yamamoto. Created with Wix.com

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