Gameplay and Tool Programmer
Unamed Turn Based Strategy Game
2018 - Current
Unity Engine
A single player turn based Strategy RPG made in unity with a focus on in-game editors. Mostly made as a hobby to keep on programming and to explore pathfinding and AI problems
-
Based on Final Fantasy Tactic's style of gameplay.
-
Takes place in a more high-fantasy style setting compared to FFT, where the player controls a party of adventurers.
-
Currently planned to have in-game editors that players can use to easily make custom maps, items, jobs, and quests.
Cross Counter Tactic+
2017-2018
Unity Engine
A continuation of Cross Counter Tactics as a senior solo project focusing on implementing a behavior tree based AI, as well as improving the pathfinding and level editor.
-
Implemented a behavior tree based AI that move and attacks the closest enemy unit.
-
Implemented debug visualization and information for the AI
-
Upgraded the 2.5D tile environment to a 3D tile environment, allowing units to be above or below structures like bridges.
-
Added functionality to the level editor to allow for the placement and serialization of the floating tiles.
-
Various UI/UX improvements.
Cross Counter Tactic
2016-2017
Unity Engine
A 2.5D Turn based Strategy Game where two players pick their teams and fight on a battlefield that can be customized with the in-game level editor.
Team of 5.
Role: Producer, Menu Programmer
-
Implemented the Main Menu as well as the Pause Menu.
-
Made sure the game met the minimum requirements by implementing them or allocating tasks to team members.
-
Handled the documentation and design write ups.
-
Created and tested the installer.
-
Tested for and fixed any bugs or glitches.
Tethers
2015-2016
Custom C++ Engine
A top down dungeon crawler where the players only weapon is a tether launcher, connecting two objects together and pulling them together at high speeds.
Team of 5.
Role: Graphics, Menu Programmer
-
Used OpenGL to render graphics to the screen as well as display debug draw for hit boxes as well as direction of movement and velocity.
-
Implemented the Pause Menu and functionality of the Options menu.
-
Handled the documentation and design write ups.
-
Created and tested the installer.
-
Tested for and fixed any bugs or glitches.

Close Your Eyes
2014
Custom C Engine
Puzzle-platformer where you obscure your vision to manipulate your environment and overcome obstacles.
Nominated IndieCade 2014 Finalist
Team of 4.
Role: Artist, Programmer
-
Designed the main character and enemies.
-
Drew all the art assets for the game.
-
Implemented a few of the Visual Effects for the enemies.